Martin Ralf Oswald: Catalogue data in Autumn Semester 2020
|Name||Dr. Martin Ralf Oswald|
Professur für Informatik
ETH Zürich, CNB G 103.2
|263-5905-00L||Mixed Reality Laboratory |
This only applies to Study Regulations 09: In the Master Programme max. 10 credits can be accounted by Labs on top of the Interfocus Courses. Additional Labs will be listed on the Addendum.
|10 credits||9P||F. Bogo, M. R. Oswald|
|Abstract||The goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction as well as gaming technology.|
|Objective||The goal is to get a clear understanding on how to build mixed reality apps, covering current software SDKs and game engines, as well as foundations of 3D graphics, computer vision and human machine interaction. |
Small groups of students will realize a particular software project and deploy it to an MR/AR device such as Microsoft HoloLens or a tablet or smartphone.
|Content||The course introduces latest mixed reality technology and provides introductory elements for a number of related fields including:|
Introduction to Mixed Reality / Augmented Reality / Virtual Reality Introduction to 3D Computer Graphics, 3D Computer Vision During the course, small groups of students will work on a particular project with the goal to design, develop and deploy a mixed reality application. The project topics are flexible and can reach from proof-of-concept vision/graphics/hmi research, to apps that support teaching with interactive augmented reality, or game development. The default platform will be Microsoft HoloLens in combination with C# and Unity3D. Besides introductory lectures and guest lectures covering the above mentioned topics, the focus of this course is on the project work and technical project-related aspects. There will be no exercises, but weekly meetings to exchange ideas, discuss technical issues and to track progress.
|Prerequisites / Notice||Prerequisites include:|
- Good programming skills (C# / C++ / Java etc.)
- Computer graphics/vision experience: Students should have taken, at a minimum, Visual Computing. Higher level courses are recommended, such as Introduction to Computer Graphics, 3D Vision, Computer Vision.