Vinicius da Costa de Azevedo: Catalogue data in Autumn Semester 2020

Name Dr. Vinicius da Costa de Azevedo
Address
Informatik (Computergraphik)
ETH Zürich, CNB G 107.2
Universitätstrasse 6
8092 Zürich
SWITZERLAND
E-mailvinicius.azevedo@inf.ethz.ch
DepartmentComputer Science
RelationshipLecturer

NumberTitleECTSHoursLecturers
252-0546-00LPhysically-Based Simulation in Computer Graphics5 credits2V + 1U + 1AV. da Costa de Azevedo, B. Solenthaler
AbstractThis lecture provides an introduction to physically-based animation in computer graphics and gives an overview of fundamental methods and algorithms. The practical exercises include three assignments which are to be solved in small groups. In an addtional course project, topics from the lecture will be implemented into a 3D game or a comparable application.
ObjectiveThis lecture provides an introduction to physically-based animation in computer graphics and gives an overview of fundamental methods and algorithms. The practical exercises include three assignments which are to be solved in small groups. In an addtional course project, topics from the lecture will be implemented into a 3D game or a comparable application.
ContentThe lecture covers topics in physically-based modeling,
such as particle systems, mass-spring models, finite difference and finite element methods. These approaches are used to represent and simulate deformable objects or fluids with applications in animated movies, 3D games and medical systems. Furthermore, the lecture covers topics such as rigid body dynamics, collision detection, and character animation.
Prerequisites / NoticeFundamentals of calculus and physics, basic concepts of algorithms and data structures, basic programming skills in C++. Knowledge on numerical mathematics as well as ordinary and partial differential equations is an asset, but not required.