263-5905-00L Mixed Reality
Semester | Herbstsemester 2021 |
Dozierende | I. Armeni, F. Bogo, M. Pollefeys |
Periodizität | jährlich wiederkehrende Veranstaltung |
Lehrsprache | Englisch |
Lehrveranstaltungen
Nummer | Titel | Umfang | Dozierende | ||||
---|---|---|---|---|---|---|---|
263-5905-00 G | Mixed Reality | 3 Std. |
| I. Armeni, F. Bogo, M. Pollefeys | |||
263-5905-00 A | Mixed Reality | 1 Std. | I. Armeni, F. Bogo, M. Pollefeys |
Katalogdaten
Kurzbeschreibung | The goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction, as well as gaming technology. |
Lernziel | After attending this course, students will: 1. Understand the foundations of 3D graphics, Computer Vision, and Human-Machine Interaction 2. Have a clear understanding on how to build mixed reality apps 3. Have a good overview of state-of-the-art Mixed Reality 4. Be able to critically analyze and asses current research in this area. |
Inhalt | The course introduces latest mixed reality technology and provides introductory elements for a number of related fields including: Introduction to Mixed Reality / Augmented Reality / Virtual Reality Introduction to 3D Computer Graphics, 3D Computer Vision. This will take place in the form of short lectures, followed by student presentations discussing the current state-of-the-art. The main focus of this course are student projects on mixed reality topics, where small groups of students will work on a particular project with the goal to design, develop and deploy a mixed reality application. The project topics are flexible and can reach from proof-of-concept vision/graphics/HMI research, to apps that support teaching with interactive augmented reality, or game development. The default platform will be Microsoft HoloLens in combination with C# and Unity3D - other platforms are also possible to use, such as tablets and phones. |
Voraussetzungen / Besonderes | Prerequisites include: - Good programming skills (C# / C++ / Java etc.) - Computer graphics/vision experience: Students should have taken, at a minimum, Visual Computing. Higher level courses are recommended, such as Introduction to Computer Graphics, 3D Vision, Computer Vision. |
Leistungskontrolle
Information zur Leistungskontrolle (gültig bis die Lerneinheit neu gelesen wird) | |
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ECTS Kreditpunkte | 5 KP |
Prüfende | F. Bogo, I. Armeni, M. Pollefeys |
Form | benotete Semesterleistung |
Prüfungssprache | Englisch |
Repetition | Repetition nur nach erneuter Belegung der Lerneinheit möglich. |
Zusatzinformation zum Prüfungsmodus | No final exam, but evaluation during semester (project). Grading scheme: 1. 25%: Paper presentation (incl. discussion moderation) 2. 75%: Final project which includes a report and presentation/demo |
Lernmaterialien
Hauptlink | Information |
Es werden nur die öffentlichen Lernmaterialien aufgeführt. |
Gruppen
Keine Informationen zu Gruppen vorhanden. |
Einschränkungen
Keine zusätzlichen Belegungseinschränkungen vorhanden. |