The spring semester 2021 will generally take place online. New presence elements as of April 26 will be communicated by the lecturers.

252-0570-00L  Game Programming Laboratory

SemesterSpring Semester 2021
LecturersB. Sumner
Periodicityyearly recurring course
Language of instructionEnglish
CommentIn the Master Programme max. 10 credits can be accounted by Labs on top of the Interfocus Courses. Additional Labs will be listed on the Addendum.

AbstractThe goal of this course is the in-depth understanding of the technology and programming underlying computer games. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.
ObjectiveThe goal of this new course is to acquaint students with the
technology and art of programming modern three-dimensional computer
ContentThis course addresses modern three-dimensional computer game technology. During the course, small groups of students will design and develop a computer game. Focus will be put on technical aspects of game development, such as rendering, cinematography, interaction, physics, animation, and AI. In addition, we will cultivate creative thinking for advanced gameplay and visual effects.

The "laboratory" format involves a practical, hands-on approach with traditional lectures. We will meet once a week to discuss technical issues and to track progress. For development we use MonoGames, which is a collection of libraries and tools that facilitate game development. While development will take place on PCs, we will ultimately deployour games on the Xbox One console.

At the end of the course we will present our results to the public.
Lecture notesGame Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
Prerequisites / NoticeThe number of participants is limited.

Prerequisites include:

- Good programming skills (Java, C++, C#, etc.)

- CG experience: Students should have taken, at a minimum, Visual
Computing. Higher level courses are recommended, such as Introduction
to Computer Graphics, Surface Representations and Geometric Modeling,
and Physically-based Simulation in Computer Graphics.