This course covers some of the fundamental concepts of computer graphics. The two main parts of the class are image synthesis and geometric modeling.

Objective

At the end of the course students will be able to design and implement a rendering system based on raytracing. You will study the basic principles of modeling with splines and integrate spline-based representations into a rendering system. In addition we want to stimulate your curiosity to explore the field of computer graphics on your own or in future courses.

Content

This course covers some of the fundamental concepts of computer graphics. The two main parts of the class are rendering and modeling. In the first part, we will discuss the basics of photorealistic image synthesis, i.e. how to generate a realistic image from a digital representation of a 3D scene. After introducing raytracing, we will briefly look at the physics of light transport, discuss the rendering equation, and investigate some advanced techniques to enhance the realism of rendered images. The second part will introduce the basics of modeling with curves and surfaces. We will discuss Bezier curves and surfaces, B-Splines and NURBS, and show how they can be used to design complex 3D geometry.

Lecture notes

no

Prerequisites / Notice

Prerequisites: Fundamentals of calculus and linear algebra, basic concepts of algorithms and data structures, basic programming skills in C-like languages (we use JavaScript for exercises), Visual Computing core course recommended.