The course allows students to explore user-centred design processes and to get hands-on experience in engineering interactive systems with a focus on multi-device environments.
The goal of the course is that students should have basic knowledge of interaction design methods and tools as well as practical experience of engineering interactive systems.
The course picks up on the principles of interaction design from the Human-Computer Interaction course and allows students to explore user-centred design processes in the context of a larger interactive systems engineering project. At the core of the course is a supervised project ideally carried out in teams, which is used both to teach the principles of interaction design and guide the students through the design-build-evaluate interactive system development cycle using rapid prototyping techniques at all stages. Through the project, students will acquire practical experience of working with state-of-the-art hardware and software technologies when designing and implementing a multi-device application that is able to adapt to a variety of use contexts including multi-touch phones, tablets and interactive tabletops. The course is accompanied by a set of introductory lectures to give students an overview of established user interface engineering methods and tools as well as providing the necessary background to the project.
Prerequisites / Notice
It is recommended that students also complete the Human-Computer Interaction course. Relevant principles and methods will be reviewed in this course and applied to the project.