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Courses Lecturers Time and Place

251-0543-01L Computer Graphics

General information
Semester Autumn Semester 2009
Lecturers W. Jarosz, A. Hornung
Periodicity yearly course
Language of instruction English


Associated courses
 Number Title Hours   Lecturers
251-0543-00 V Computer Graphics 2 hrs
Fri 10-12 IFW A 36 »
W. Jarosz, A. Hornung
251-0543-00 U Computer Graphics 2 hrs
Fri 14-16 IFW A 36 »
W. Jarosz, A. Hornung
251-0543-00 A Computer Graphics
no presence required
1 hrs W. Jarosz, A. Hornung


Catalogue data  
Abstract This course covers some of the fundamental concepts of computer graphics. The three main parts of the class are image synthesis, geometric modeling, and computer animation.
Objective At the end of the course students will be able to design and implement a rendering system based on raytracing. You will study the basic principles of modeling with splines and integrate spline-based representations into a rendering system. You will also become familiar with central concepts in animation. In addition we want to stimulate your curiosity to explore the field of computer graphics on your own or in future courses.
Content This course covers some of the fundamental concepts of computer graphics. The three main parts of the class are rendering, modeling, and animation. In the first part, we will discuss the basics of photorealistic image synthesis, i.e. how to generate a realistic image from a digital representation of a 3D scene. After introducing raytracing, we will briefly look at the physics of light transport, discuss the rendering equation, and investigate some advanced techniques to enhance the realism of rendered images. The second part will introduce the basics of modeling with curves and surfaces. We will discuss Bezier curves and surfaces, B-Splines and NURBS, and show how they can be used to design complex 3D geometry. In the third part, we focus on computer-generated character animation and introduce some of the core techniques used in animation for feature films and games. We will discuss basic principles of character animation, techniques to augment a digital character with controls to deform it into different poses, and methods to set the control values over time in order to create movement.
Lecture notes no
Notice Prerequisites:
Fundamentals of calculus and linear algebra, basic concepts of algorithms and data structures, basic programming skills in C++, Visual Computing core course recommended.


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Performance assessment information (valid until the course unit is held again)
Performance assessment as a semester course
ECTS credits 6 credits
Examiners W. Jarosz, A. Hornung
Type session examination
Language of examination English
Course attendance confirmation required No
Repetition The performance assessment is only offered in the session after the course unit. Repetition only possible after re-enrolling.
Mode of examination written 120 minutes
Written aids Keine.
This information can be updated until the beginning of the semester; information on the examination timetable is binding.
 

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