Markus Gross: Catalogue data in Autumn Semester 2010 |
Name | Prof. Dr. Markus Gross |
Field | Informatik (Computergraphik) |
Address | Institut für Visual Computing ETH Zürich, CNB G 109 Universitätstrasse 6 8092 Zürich SWITZERLAND |
Telephone | +41 44 632 71 14 |
Fax | +41 44 632 11 72 |
grossm@inf.ethz.ch | |
Department | Computer Science |
Relationship | Full Professor |
Number | Title | ECTS | Hours | Lecturers | |
---|---|---|---|---|---|
252-0206-00L | Visual Computing | 8 credits | 4V + 3U | M. Gross, M. Pollefeys | |
Abstract | This course acquaints students with core knowledge in computer graphics, image processing, multimedia and computer vision. Topics include: Graphics pipeline, perception and camera models, transformation, shading, global illumination, texturing, sampling, filtering, image representations, image and video compression, edge detection and optical flow. | ||||
Learning objective | This course provides an in-depth introduction to the core concepts of computer graphics, image processing, multimedia and computer vision. The course forms a basis for the specialization track Visual Computing of the CS master program at ETH. | ||||
Content | Course topics will include: Graphics pipeline, perception and color models, camera models, transformations and projection, projections, lighting, shading, global illumination, texturing, sampling theorem, Fourier transforms, image representations, convolution, linear filtering, diffusion, nonlinear filtering, edge detection, optical flow, image and video compression. In theoretical and practical homework assignments students will learn to apply and implement the presented concepts and algorithms. | ||||
Lecture notes | A scriptum will be handed out for a part of the course. Copies of the slides will be available for download. We will also provide a detailed list of references and textbooks. | ||||
Literature | Markus Gross: Computer Graphics, scriptum, 1994-2005 | ||||
252-0543-01L | Computer Graphics | 6 credits | 3V + 2U | M. Gross, W. Jarosz, A. Sorkine-Hornung | |
Abstract | This course covers some of the fundamental concepts of computer graphics. The three main parts of the class are image synthesis, geometric modeling, and computer animation. | ||||
Learning objective | At the end of the course students will be able to design and implement a rendering system based on raytracing. You will study the basic principles of modeling with splines and integrate spline-based representations into a rendering system. You will also become familiar with central concepts in animation. In addition we want to stimulate your curiosity to explore the field of computer graphics on your own or in future courses. | ||||
Content | This course covers some of the fundamental concepts of computer graphics. The three main parts of the class are rendering, modeling, and animation. In the first part, we will discuss the basics of photorealistic image synthesis, i.e. how to generate a realistic image from a digital representation of a 3D scene. After introducing raytracing, we will briefly look at the physics of light transport, discuss the rendering equation, and investigate some advanced techniques to enhance the realism of rendered images. The second part will introduce the basics of modeling with curves and surfaces. We will discuss Bezier curves and surfaces, B-Splines and NURBS, and show how they can be used to design complex 3D geometry. In the third part, we focus on computer-generated character animation and introduce some of the core techniques used in animation for feature films and games. We will discuss basic principles of character animation, techniques to augment a digital character with controls to deform it into different poses, and methods to set the control values over time in order to create movement. | ||||
Lecture notes | no | ||||
Prerequisites / Notice | Prerequisites: Fundamentals of calculus and linear algebra, basic concepts of algorithms and data structures, basic programming skills in C++, Visual Computing core course recommended. | ||||
252-5701-00L | Advanced Topics in Computer Graphics and Vision | 2 credits | 2S | M. Pollefeys, M. Gross, R. Yang | |
Abstract | This seminar covers advanced topics in computer graphics, such as modeling, rendering, animation, real-time graphics, physical simulation, and computational photography. Each time the course is offered, a collection of research papers is selected and each student presents one paper to the class and leads a discussion about the paper and related topics. | ||||
Learning objective | The goal is to get an in-depth understanding of actual problems and research topics in the field of computer graphics as well as improve presentations and critical analysis skills. | ||||
Content | This seminar covers advanced topics in computer graphics, including both seminal research papers as well as the latest research results. Each time the course is offered, a collection of research papers are selected covering topics such as modeling, rendering, animation, real-time graphics, physical simulation, and computational photography. Each student presents one paper to the class and leads a discussion about the paper and related topics. All students read the papers and participate in the discussion. | ||||
Lecture notes | no script | ||||
Literature | Individual research papers are selected each term. See http://graphics.ethz.ch/ for the current list. | ||||
Prerequisites / Notice | Prerequisites: The courses "Computer Graphics I and II" (GDV I & II) are recommended, but not mandatory. |