Number | Title | ECTS | Hours | Lecturers |
---|
252-3125-00L | Principles of Interaction Design | 3 credits | 2G | M. Norrie,
M. Nebeling |
Abstract | The course allows students to explore user-centred design processes and to get hands-on experience in engineering interactive systems with a focus on multi-device environments. |
Learning objective | The goal of the course is that students should have basic knowledge of interaction design methods and tools as well as practical experience of engineering interactive systems. |
Content | The course picks up on the principles of interaction design from the Human-Computer Interaction course and allows students to explore user-centred design processes in the context of a larger interactive systems engineering project. At the core of the course is a supervised project ideally carried out in teams, which is used both to teach the principles of interaction design and guide the students through the design-build-evaluate interactive system development cycle using rapid prototyping techniques at all stages. Through the project, students will acquire practical experience of working with state-of-the-art hardware and software technologies when designing and implementing a multi-device application that is able to adapt to a variety of use contexts including multi-touch phones, tablets and interactive tabletops. The course is accompanied by a set of introductory lectures to give students an overview of established user interface engineering methods and tools as well as providing the necessary background to the project. |
Prerequisites / Notice | It is recommended that students also complete the Human-Computer Interaction course. Relevant principles and methods will be reviewed in this course and applied to the project. |