Alan Cabello Llamas: Catalogue data in Spring Semester 2022 |
Name | Dr. Alan Cabello Llamas |
Address | Professur Technol.&Innovationsmgmt ETH Zürich, WEV J 407 Weinbergstr. 56/58 8092 Zürich SWITZERLAND |
calan@ethz.ch | |
URL | http://sparklabs.ch |
Department | Management, Technology, and Economics |
Relationship | Lecturer |
Number | Title | ECTS | Hours | Lecturers | ||||||||||||||||||||||||||||||||
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351-1138-00L | PRISMA Capstone - Rethinking Sustainable Cities and Communities Bachelor students get preferential access to this course. All interested students must apply through a separate application process at: https://mtecethz.qualtrics.com/jfe/form/SV_cx4ZghhYhQAY3nT Participation is subject to successful selection through this sign-up process. Not for students belonging to D-MTEC! | 4 credits | 4V | A. Cabello Llamas | ||||||||||||||||||||||||||||||||
Abstract | The goal of this intense one-week course is to bring students from different backgrounds together to make connections between disciplines and to build bridges to society. Supported by student coaches and experts, our student teams will use hands-on Design Thinking methods to address relevant challenges based on the UN sustainable development goals. | |||||||||||||||||||||||||||||||||||
Learning objective | In this intense 7-day block course students will be able to acquire and practice essential cross-disciplinary competencies as well as gaining an understanding of a human-centered innovation process. More specifically students will learn to: - Work and think in a problem-based way. - Put their own field into a broader context. - Engage in collaborative ideation with a multidisciplinary team. - Identify challenges related to relevant societal issues. - Develop, prototype and plan innovative solutions for a range of different contexts. - Innovate in a human-centered way by observing and interacting with key stakeholders. The acquired methods and skills are based on the ETH competence framework and can be applied to tackle a broad range of problems in academia and society. Moving beyond traditional teaching approaches, this course allows students to engage creatively in a process of rethinking and redesigning aspects and elements of current and future urban areas, actively contributing towards fulfilling the UN SDG 11. | |||||||||||||||||||||||||||||||||||
Content | The course is divided in to three stages: Warm-up and framing: The goal of this first stage is to get familiar with current problems faced by cities and communities as well as with the Design Thinking process and mindset. The students will learn about the working process, the teaching spaces and resources, as well as their fellow students and the lecturers. Identifying challenges: The objective is to get to know additional methods and tools to identify a specific challenge relevant for urban areas through fieldwork and direct engagement with relevant stakeholders, resulting in the definition of an actionable problem statement that will form the starting point for the development of innovative solutions. Solving challenges within current and future context: During this phase, students will apply the learned methods and tools to solve the identified challenge in a multi-disciplinary group by creating, developing and testing high-potential ideas. The ideas are presented to relevant academic, industry and societal stakeholders on the last day of the week. To facilitate the fast-paced innovation journey, the multidisciplinary teams are supported throughout the week by experienced student coaches. This course is a capstone for the student-lead initiative PRISMA. (https://www.prisma.ethz.ch/). | |||||||||||||||||||||||||||||||||||
Prerequisites / Notice | Bachelor students get preferential access to this course. All interested students must apply through a separate application process at: https://mtecethz.qualtrics.com/jfe/form/SV_cx4ZghhYhQAY3nT Participation is subject to successful selection through this sign-up process. | |||||||||||||||||||||||||||||||||||
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363-1065-00L | Design Thinking: Human-Centred Solutions to Real World Challenges ![]() Information and application: http://sparklabs.ch/ | 5 credits | 5G | A. Cabello Llamas, S. Brusoni, L. Cabello | ||||||||||||||||||||||||||||||||
Abstract | The goal is to engage in multidisciplinary collaboration to tackle real world problems. Following a design thinking approach, students work in teams to solve a two design challenges. The 1st is virtual and builds upon digital content into customer discovery, problem definition, ideation and prototyping. The 2nd is in collaboration with an external project partner and goes deeper into application. | |||||||||||||||||||||||||||||||||||
Learning objective | During the course, students will learn about different design thinking methods and tools. This will enable them to: - Generate deep insights through the systematic observation and interaction of key stakeholders (empathy). - Engage in collaborative ideation with a multidisciplinary team. - Rapidly prototype and iteratively test ideas and concepts by using various materials and techniques. | |||||||||||||||||||||||||||||||||||
Content | The purpose of this course is to equip the students with methods and tools to tackle a broad range of problems. Following a Design Thinking approach, the students will learn how to observe and interact with key stakeholders in order to develop an in-depth understanding of what is truly important and emotionally meaningful to the people at the center of a problem. Based on these insights, the students ideate on possible solutions and immediately validated them through quick iterations of prototyping and testing using different tools and materials. Design Thinking is a deeply human process that taps into the creative abilities we all have, but that get often overlooked by more conventional problem solving practices. It relies on our ability to be intuitive, to recognize patterns, to construct ideas that are emotionally meaningful as well as functional, and to express ourselves through means beyond words or symbols. Design Thinking provides an integrated way by incorporating tools, processes and techniques from design, engineering, the humanities and social sciences to identify, define and address diverse challenges. This integration leads to a highly productive collaboration between different disciplines. For more information visit: http://sparklabs.ch/ | |||||||||||||||||||||||||||||||||||
Prerequisites / Notice | Open mind, ability to manage uncertainty and to work with students from various background. Class attendance and active participation is crucial as much of the learning occurs through the work in teams during class hours. Therefore, attendance is obligatory for every session. Please also note that the group work outside class is an essential element of this course, so that students must expect an above-average workload. Please note that the class is designed for full-time MSc students. | |||||||||||||||||||||||||||||||||||
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365-1099-00L | Design Thinking: A Human-Centred Approach to Problem Solving ![]() Exclusively for MAS MTEC students (2nd semester). Minimum number of participants: 15. | 1 credit | 1S | A. Cabello Llamas | ||||||||||||||||||||||||||||||||
Abstract | In this course, students get to know Design Thinking, which is an innovation method that can be applied to solve a broad range of problems from product development to social innovation. The students will engage in collaborative team exercises to learn about and directly apply the five typical design thinking steps – empathize, define, ideate, prototype and test – by solving a real-world challenge. | |||||||||||||||||||||||||||||||||||
Learning objective | During the course, students will... ...get to know the design thinking process working on a specific real-world challenge ...learn when to apply design thinking methodology ...learn how to empathize with users, how to formulate a clear problem statement, develop ideas, prototype as well as test them with potential users | |||||||||||||||||||||||||||||||||||
Content | During the course, students will... ...get to know the design thinking process as: - - a methodology to develop ideas and concepts – typically in the early phase of the innovation process (the fuzzy-front end) - - a methodology used for product, service and business model innovation - - a methodology used for organizational development: process improvements, redesign of organizational structures, etc. ...learn how to apply the design thinking methodology or parts of it ...learn how to empathize with users: simple interview techniques, observation, etc. ...learn how to formulate a clear problem statement ...learn how to develop ideas: potentially alternative brainstorming techniques ...learn how to prototype ideas with simple means ...learn how to test them with potential users: simple test structures What the students should learn from the course: - Students will be able to assess whether Design Thinking is useful methodology to solve challenges they face in their daily business activities - Students will be able to use elements (i.e. a novel brainstorming technique, a novel feedback method, etc.) in their daily business activities What the students will NOT learn: - This 2-day training is by not extensive enough to provide a full-scale design thinking training that enables students to design, organize and run their own design thinking workshops and projects. For this, further courses, trainings and self-guided learning is necessary. References to institutes, books and other material will be provided. | |||||||||||||||||||||||||||||||||||
Lecture notes | There is no script available. |