Federica Bogo: Katalogdaten im Herbstsemester 2019 |
Name | Frau Dr. Federica Bogo |
Adresse | Microsoft Talstrasse 9 8001 Zürich SWITZERLAND |
Departement | Informatik |
Beziehung | Dozentin |
Nummer | Titel | ECTS | Umfang | Dozierende | |
---|---|---|---|---|---|
263-5905-00L | Mixed Reality Laboratory ![]() Im Masterstudium können zusätzlich zu den Vertiefungsübergreifenden Fächern nur max. 10 Kreditpunkte über Laboratorien erarbeitet werden. Weitere Laboratorien werden auf dem Beiblatt aufgeführt. | 10 KP | 9P | F. Bogo, M. R. Oswald | |
Kurzbeschreibung | The goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction as well as gaming technology. | ||||
Lernziel | The goal is to get a clear understanding on how to build mixed reality apps, covering current software SDKs and game engines, as well as foundations of 3D graphics, computer vision and human machine interaction. Small groups of students will realize a particular software project and deploy it to an MR/AR device such as Microsoft HoloLens or a tablet or smartphone. | ||||
Inhalt | The course introduces latest mixed reality technology and provides introductory elements for a number of related fields including: Introduction to Mixed Reality / Augmented Reality / Virtual Reality Introduction to 3D Computer Graphics, 3D Computer Vision During the course, small groups of students will work on a particular project with the goal to design, develop and deploy a mixed reality application. The project topics are flexible and can reach from proof-of-concept vision/graphics/hmi research, to apps that support teaching with interactive augmented reality, or game development. The default platform will be Microsoft HoloLens in combination with C# and Unity3D. Besides introductory lectures and guest lectures covering the above mentioned topics, the focus of this course is on the project work and technical project-related aspects. There will be no exercises, but weekly meetings to exchange ideas, discuss technical issues and to track progress. | ||||
Voraussetzungen / Besonderes | Prerequisites include: - Good programming skills (C# / C++ / Java etc.) - Computer graphics/vision experience: Students should have taken, at a minimum, Visual Computing. Higher level courses are recommended, such as Introduction to Computer Graphics, 3D Vision, Computer Vision. |