252-0543-01L  Computer Graphics

SemesterAutumn Semester 2010
LecturersM. Gross, W. Jarosz, A. Sorkine-Hornung
Periodicityyearly recurring course
Language of instructionEnglish


252-0543-00 VComputer Graphics3 hrs
Tue09:15-10:00CAB G 56 »
Fri10:15-12:00CAB G 51 »
M. Gross, W. Jarosz, A. Sorkine-Hornung
252-0543-00 UComputer Graphics2 hrs
Tue10:15-12:00CHN G 22 »
Fri14:15-16:00CAB G 57 »
14:15-16:00CAB G 59 »
M. Gross, W. Jarosz, A. Sorkine-Hornung

Catalogue data

AbstractThis course covers some of the fundamental concepts of computer graphics. The three main parts of the class are image synthesis, geometric modeling, and computer animation.
ObjectiveAt the end of the course students will be able to design and implement a rendering system based on raytracing. You will study the basic principles of modeling with splines and integrate spline-based representations into a rendering system. You will also become familiar with central concepts in animation. In addition we want to stimulate your curiosity to explore the field of computer graphics on your own or in future courses.
ContentThis course covers some of the fundamental concepts of computer graphics. The three main parts of the class are rendering, modeling, and animation. In the first part, we will discuss the basics of photorealistic image synthesis, i.e. how to generate a realistic image from a digital representation of a 3D scene. After introducing raytracing, we will briefly look at the physics of light transport, discuss the rendering equation, and investigate some advanced techniques to enhance the realism of rendered images. The second part will introduce the basics of modeling with curves and surfaces. We will discuss Bezier curves and surfaces, B-Splines and NURBS, and show how they can be used to design complex 3D geometry. In the third part, we focus on computer-generated character animation and introduce some of the core techniques used in animation for feature films and games. We will discuss basic principles of character animation, techniques to augment a digital character with controls to deform it into different poses, and methods to set the control values over time in order to create movement.
Lecture notesno
Prerequisites / NoticePrerequisites:
Fundamentals of calculus and linear algebra, basic concepts of algorithms and data structures, basic programming skills in C++, Visual Computing core course recommended.

Performance assessment

Performance assessment information (valid until the course unit is held again)
Performance assessment as a semester course
ECTS credits6 credits
ExaminersM. Gross, W. Jarosz, A. Sorkine-Hornung
Typesession examination
Language of examinationEnglish
RepetitionThe performance assessment is only offered in the session after the course unit. Repetition only possible after re-enrolling.
Mode of examinationwritten 120 minutes
Additional information on mode of examinationThere will be graded exercises as well as a final exam. The final grade of the exercises and the grade of the exam will be weighted, each 1/2, and summed up to the final grade of the student.
Written aidsKeine.
This information can be updated until the beginning of the semester; information on the examination timetable is binding.

Learning materials

No public learning materials available.
Only public learning materials are listed.


No information on groups available.


There are no additional restrictions for the registration.

Offered in

Biomedical Engineering MasterSuggested Elective CoursesWInformation
Computer Science MasterFocused Study: Computational ScienceWInformation
Computer Science MasterCore Focus CoursesWInformation
Computer Science MasterElective Computer Science CoursesWInformation
Computer Science MasterElective Focus CoursesWInformation
Computer Science MasterElectivesWInformation
Computer Science MasterFocused Study: Visual ComputingWInformation
Mechanical Engineering MasterMechanics, Structures, ManufacturingWInformation
Certificate of Advanced Studies in Computer ScienceFocus Courses and ElectivesWInformation